Update #74 – High-Explosive!

Welcome back to another update for Battlegroup Frontlines, we hope that everyone had a good holiday season this year! Naturally over the course of the holidays the release of content updates has been slowed, but we hope that in the next few weeks the speed at which we were showing off some of our works in progress will continue.

Before we get started today, we would like to welcome Bruno to our dev team. Bruno emailed the mod informing us that he had over one hundred effects he wanted to share with us. Soon after he posted an application and became a full time dev. We are very pleased to be showing off some of the work he has done for us, and hope that he can continue to aid us in this area in the future!

“My name is Bruno Gorostiaga and I would like to show you the particle effects I do for Battlefield 2 since it came out. I focus on performance and photorealism, I do my own textures and most of them are animated.” – Bruno

To show off these effects, we have a series of pictures and a video recorded in-game showing some of the effects in motion. Enjoy!


Last but not least we have our new Flak 38, modeled by Koricus, and skinned by Wasper.

By 1940 it was already apparent that the low rate of fire of the 2 cm Flak 30 was too low for the faster aircraft ariving in combat. So it was decided to increase its rate of fire in order to increase the number of projectiles in the air, and hitting the target. Along with a slow firing rate, the German Flak 30 had a history of jamming during use, Mauser received the contract to produce an update for the Flak 30.

Mauser successfully increased the firing speed of the Flak 30 from 420 rounds per minute, to 480 rounds per minute, this anti-aircraft gun became known as the Flak 38. It entered service in late 1940, and eventually replaced the Flak 30 on the production lines. The Flak 38 served along side its older brother, and even found its way onto numerous vehicles. The Gebirgsjaeger, German mountain soldiers, even had a version that could be broken down into packs and hauled up mountains.

Thats all we have for you today, but stay tuned to our forums, our YouTube Channel and our Main Website for future updates!

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Update #73 – Achtung Panzer!

Welcome back to another update for Battlegroup Frontlines. Since last time we have been working hard to not only enhance our existing content, but to make new content that will be just as amazing, if not more amazing. The first thing we have to show off today is the Ferdinand tank, the small brother of the better equipped Elefant tank.

The Ferdinand was a heavy assault tank designed by Prof. Dr. Ing h.c. Ferdinand Porsche and built by the Nibelungenwerke, especially for the needs of the Eastern Front. Ferdinand’s design was based on Porsches Tiger – VK 4501 (P) prototype which proved to be prone to mechanical failures and was rejected in favor of Henschel’s Prototype that would later become the Tiger I.

In September of 1942 it was ordered that the prototype chassis were to be converted to heavy assault tanks armed with 88mm Pak 43/2 L/71 guns, and in November 1942 the first design was ready. In March of 1943 the first fully completed Ferdinand was presented to Adolf Hitler on the testing grounds at Ruegenwalde. Hitler himself was very pleased with it, and ordered to speed up the production for the upcoming Summer offensive.

The team has been working hard on this tank, and it shows. Involved on this great task were Koricus who built the model, Postman who gave it some colors and at last [USI]Guedoe who put this beast in-game. It is by far one of the most beautiful tanks we have in the mod right now, and I especially (Archimonday) look forward to destroy some Russian armor in this ugly dog of war.

Vehicle Camo
Keeping on with our vehicles, Wasper recently did some experimentation with vehicle camouflage. Although it is a heavy work in progress it is definitely worth a look by heading over to our Youtube channel and checking out his video:

New Additions
In addition to adding a new tank to our roster, we also have taken in a new mapper. I (Archimonday) first caught wind of this brilliant man on the Forgotten Hope forums, where he was making maps for a tournament known as World At War (http://bfewaw.com). I soon convinced him that he should join us at BGF, and soon after, Scrutinized joined our team and he is a welcome addition to our squad of mappers.

Hand Weapons
Last but not least we have some updates to our weapons. Over the past few weeks I have been in a state of heavy experimentation with our hand-weapons, trying to find the absolute best coding, animation style, and all around feel for the weapons. Happily, I stumbled upon a combination that I think looks great, feels great, and will make our weapons feel powerful and make them fun to use. Learn more by watching our latest Battlecast video on Youtube:


For those of you who didn’t read the disclaimer at the beginning of the video I just want to note that the videos I (Archimonday) record are recorded on the lowest graphical settings, and do not represent the mods graphics.

We have also adopted a Project Reality Bipod system for some of our bipod machine guns and rifles. Two of such weapons are the FG42 and the FG42 ZF, and later weapons such as the PTRD, PTRS, MG42, and MG34 will use the same system albeit more cumbersome. To check that out head back on over to Youtube to check it out:


Finally, we did some slight work to our time dynamite, and made a short video demonstrating it. There are two types of Dynamite in the mod, a 15 Second Fuse, and 30 Second Fuse variants. One or both will be showing up in your engineer bag for use against all sorts of enemy targets.


Thanks for reading, please feel free to head on over to our forums and post suggestions, or simply join our community. We are not a very big group of people right now, but we hope that we can get some of you over to our forums for some civil conversation, and some good debates to make our mod its absolute best.

We Need Help!
On a final note, BGF is still looking for help, we are in desperate need of a few good workers who can aid us in creating our dreams of the Eastern Front. We especially need some Character Modelers who can help us improve our existing models, or make us new ones. So if you have talents with 3ds Max, Photoshop, the BF2 Editor, and are good at what you do, please post an application on our forums, and help us out!

Thanks again for reading, and stay tuned for future updates!

Update #72 – Behemoths

Hello and welcome back to our 72nd mod update on Halloween! On this edition it’s not about demons and witches, but about some deadly German behemoths of steel.

However, before we continue, we would like to welcome our three latest additions to the Development team here at Battlegroup Frontlines.

First is Archimonday, who will be taking over, and overseeing the production of the hand weapons in our mod. This includes everything from exporting, animating, and even making sure that each weapon is perfectly balanced towards one another, hopefully creating a very fun atmosphere for infantry lovers everywhere.

Additionally, we would like to welcome Kraetzer to our family, a very talented man, Kraetzer has taken his place in the Dev Team as an excellent modeler for us, and to assure that all of his wonderful work does not go to waste, aserafimov will create nice homes for his excellent work.

————- Battle Group Frontlines On YouTube! ————-

Battlegroup Frontlines has taken an initiative, using the free web service globally known as YouTube, and created a channel devoted to in-game videos of content across the board. Everything from Hand Weapons, to Vehicles, and even some out of game material in 3ds Max and other high end programs themselves. All the Developers will be posting videos on this channel from time to time, showing off some of their latest work, or nightly projects. So subscribe using everyones favorite yellow button and stay tuned to the BGF Mod YouTube Channel for future videos, as well as our website for future updates.

————- More Content! ————-

But this is Halloween, and we do not celebrate Halloween by surfing YouTube. No, in-fact we celebrate this strangest of celebrations by unleashing monsters onto our streets, and allowing them to torment our imagination. Well one thing is for certain, back in 1944, there was no tank that tempted the mind like our next monster; perhaps one of the most well known tanks of the Second World War: The Tiger I Ausf. E Late

The Tiger I was first produced in 1942 as a response to German encounters with T-34’s and KV-1’s on the Eastern Front. Ultimately, this resulted in a specification for a 45-ton tank with an 88mm gun, heavy armor, speed and maneuverability. The Porsche firm began working on this new tank design but encountered serious complications. The Henschel firm then began working on its own model under the direction of Dr. Erwin Aders, drawing from its previous work on heavy tank designs. The two firms were to have prototypes ready for inspection by Hitler at Rastenburg on his birthday, April 20th, 1942. The Porsche and Henschel tanks were put through trials and, in spite of Dr. Ferdinand Porsche’s friendship with Hitler, the Henschel tank won, in large part due to its superior maneuverability.

When it was introduced, the Tiger was the most powerful tank in the world. The 88mm gun was extremely powerful and the heavy armor made it almost impervious to attack. Even though its fearsomeness was to grow to almost mythical proportions, its combat debut was less than impressive.

The first Tigers to see combat were sent to the Leningrad area in August of 1942. Unfortunately, they were deployed single file over swampy terrain and in their first day of combat all four were knocked out, although their armor was not penetrated. Three were later recovered. In spite of this bad start, Tiger tactics were soon learned and other units were quickly trained and equipped with the Tiger. By the end of 1942, Tiger formations had been deployed to Russia, Africa, and Italy. Training centers were established in both Germany and France and eventually Tigers would be in service with ten Heer heavy tank battalions, one training battalion, three SS heavy tank battalions, and the Grossdeutschland Panzer Grenadier Division.

Over the Years numerous improvements were made to the Tiger I, eventually leading to models such as the Ausf. E Late, coupled with new tactics, the Tiger would become one of the most feared tanks of the Second World War, despite its low numbers and outrageous manufacturing cost.

In addition to everything else TrahnLee, a respected developer from the Eve of Destruction 2 mod, has put some bugs ingame which, for once, will definitely not bother you, but will guarantee you lots of fun.

————- We Need Recruits ————-

Battlegroup Frontlines is constantly on the look out for new talent that is willing to help us create a mod which will be fun, and easily available to the masses. If you think you have what it takes to be a Battlegroup Frontlines Developer, please stop by our forums and deliver an application, we are always in need of help, and open to all new comers!

Thank you for reading our Halloween Update, stay tuned to the Battlegroup Frontlines YouTube Channel, and our website for future updates. Goodbye everyone, and Happy Halloween!


Update #71 – BGF’s Resurrection

Hello everyone and welcome to the 71st Battlegroup-Frontlines mod news. Firstly we would like to update you on our new website, which can be found here. We also would like to announce that BGF is back in business, as some of you have already noticed! After our long break, which started in the fall of 2008, we have now reawakened and are ready to bring the Eastern Front back to your living rooms!
In BGF 1.0 and 1.05, we focused on the early part of the war in the Eastern Front – 1940 to 1943. Now the time is almost right to push the Germans back westwards under the force of the Russian assaults, until we finally reach their capital – Berlin. The road to Berlin, from 1943 to 1945, will garrison you throughout all of the territories captured during the German advances up to the middle of 1943. The first step to victory will be the recapture of Stalingrad. Prepare yourself to be equipped with the latest weaponry, like the new delivered StG44, Tiger and Panther tanks as well as their Soviet counterparts such as IS-2 battle tanks, LaGG-3 fighter planes and lend-leased equipment shipped from the USA.

To help us achieve our goal quicker, we are still looking for talented people who are willing to join the BGF team. We especially need:

  • Programmers for vehicles/weapons (incl. exporting skills)
  • 3D/2D Designers especially for statics like buildings
  • Animators for hand weapons

Of course any other help for other positions is also always welcome. To apply, check out our new forum here.

Last but not least, we would like to show you two new toys that we have recently created. The first will be the Volkswagen (VW) command car that allows you and your passengers to cross the battlefield quickly, efficiently and without attracting to much attention although there will be admirers of your ride.
Second is the German Sturmpanzer VI, otherwise known as the Sturmtiger. This is equipped with a 38cm mortar (approx. 15in.) that has the ability to destroy almost everything in sight. Its disadvantages are of course the agility as well as the reload time.

Be sure to check out our media section. It’s getting updated daily with old and new stuff that awaits you ingame.

That’s it for the moment. We like to thank you for reading and stay tuned for the next update!

Battlegroup 42 Patch Release

Hello everyone and welcome to the first news on BGFmod.org. On this edition we’d like to announce that our sister mod for Battlefield 1942, Battlegroup 42, has recently released their patch 1.61 which updates the latest BG42 release and adds some new content like the VW Typ87 (also available for BGF), more weapons and even two additional maps.

With that said, make sure to install the 1.61 release to be up to date! Game events on the official BG42 server take place on every Wednesday and Sunday at 0800pm GMT+1. Download links for the BG42 1.61 patch are below this news.

We like to thank you for reading, and of course, hope you enjoy BG42 1.61.

Download Client Files
Download Server Files
Original News on the Battlegroup42 Website